Wednesday, August 12, 2020
Saturday, August 8, 2020
Week 8: 8/6-8/8 (3hrs 15min)
This week I completed a couple more gift transmittal forms, and relocated the file. I also continued updating the #GreatAmericanPicnic recap, created a document of the winners' pictures, and made all related documents accessible on the K-Drive for the marketing team to access.
Friday, August 7, 2020
Monday, August 3, 2020
Friday, July 31, 2020
Monday, July 27, 2020
Saturday, July 25, 2020
This week I updated and personalized word documents to be made into webpages for major sponsors to access their benefits for the Tanglewood season. I also met with two people from the Orchestra Personnel department. Additionally, I used the 2020 Book of Lists from the Boston Business Journal website for info for another project.
Sunday, July 19, 2020
Friday, July 17, 2020
This week I focused a lot on organizing, selecting, and contacting the winners of the #GreatAmericanPicnic Sweepstakes. I also attended several staff meetings and a bunch of individual meetings to network, introduce myself, and learn more about each department's/sub-department's role within the BSO as well as get an idea of the types of projects they do. I filled out a few more gift transmittal forms, and began working on editing a webpage for sponsors to access their benefits for the Tanglewood season.
Tuesday, July 14, 2020
Monday, July 13, 2020
Throughout this week, I saved entries from the #GreatAmericanPicnic Sweepstakes into their respective folders and compiled all entries into an Excel spreadsheet. I also filled out a couple more gift transmittal forms. Additionally, I attended several meetings such as; Staff Brainstorming, Bi-Weekly Staff Meeting, Webinar on the President/CEO search. I later sent emails to staff I recently met through the meetings to introduce myself, connect with them, and learn about their departments/projects. Lastly, I learned the process on how to update/make changes to the BSO website.
Saturday, July 11, 2020
Monday, July 6, 2020
Friday, July 3, 2020
Monday, June 29, 2020
Friday, June 26, 2020
Sunday, June 14, 2020
Saturday, June 13, 2020
Tuesday, June 9, 2020
Tuesday, May 5, 2020
Monday, April 27, 2020
Joe and I discussed researching some topics on the internet to make up for some of the hours lost. The topics include how to set up virtual tip jars for online concerts, getting music placed on playlists (on Spotify or Apple Music), Job opportunities, and look at with other studios are doing. I also had scheduled to meet with Ryan Franz at the Abbey Bar in Harrisburg to help clean and organize the venue for a day. Other than that, my weeks have been devoid of studio work and thus gave me nothing really to update about. I had a call with Joe T today to discuss future developments and our continuing relationship. I plan on continuing to work with Fred Pellegrini and Fast Eddie on their record together, if possible.
Happy social distancing,
Tuesday, April 21, 2020
Polished and finished previous sfx on adjusting audio in the menu, continued organizing the audio spreadsheet but still needs more work (sorting alphabetically, fixing descriptions of sfx). Was shown how to utilize unity and reaper together to streamline the creation process of making sfx for a cutscene and further implementing it through unity. Continued to test the game to find more possibilities for sounds not already in the game.
Tuesday, April 14, 2020
Sunday, April 5, 2020
Busier week this time around as we had a lot more to cover this week. Continued organizing all recorded voice lines for one of the main playable characters along with adding processing to all of them. Updated the drive in accordance to the new processed files, making sure the names are documented properly etc. Learned more about implementation through Unity and Master Audio along with having a weekly dev meeting to review upcoming tasks.
Recorded and processed SFX for reading through a diary page. Started covering the basics in implementation with Unity engine and the Master Audio plugin for Unity. Began working on organizing voice lines for one of the main characters in the game.
Monday, March 23, 2020
Much slower week as the head audio dev was out for the week. Worked on recording and creating sfx for a cut scene in the beginning of the game. Still needs more work before being ready for implementation. Had a weekly dev meeting to check up on overall progress so far and assign new tasks.
Monday, March 16, 2020
Hours worked: 10
Finally finished the SFX for interaction with the key this week. The devs are satisfied with the SFX and are looking to implement it soon into the current build. Polished up older unused SFX with eq and level adjustment so they can later be implemented into the build. Recorded and finished a rough SFX for a punch whiff sound but its implementation is being pushed off to a later date to prioritize other sounds.
Monday, March 9, 2020
Week 7 - 28 hours total
Tuesday, March 3 - 8 hours
I cleaned for 3 hours before a client came in. Wiped windows, vacuumed and dusted everything.
Miss Senior America came in to make a CD for her to sing along with.
We had to EQ a couple of tunes and normalize them. We also had to rip a couple of songs from her laptop and then edit them, since they weren't on the CD she had originally given Joe. After a while, Fred Pellegrini came in to start setting up for a band called Fast Eddie. He was trying to get two ULN8 units to speak to each other.
Friday, March 6 - 4 hours
Checked patch bays for quality of signal. Laid down a lot of cable so Saturday's set up would be easy. Got 'fired' for not over-undering right. haha
Saturday, March 7 - 6 hours
Helped finish setting up. Tracked full band on all 6 tunes.
Sunday, March 8 - 9 hours
Came in early to brew coffee and clean stuff up for the band. Chilled for a little bit while Fred tried to figure out (first) why Studio One wasn't opening properly and (second) had to repatch everything because the patchbay wasn't working. I got to track some guitar and bass overdubs. Fred and Keith (another producer who Fred brought in, mostly for his large selection of excellent mics) seemed to be happy with my engineering. The band also seemed to be very happy with my help (and paid me cash for it!). Overall an excellent weekend. Fred and I are going to go back in on Tuesday (tomorrow) to clean up any mess and do a little preliminary mixing.
Went through and chose/polished a number of unused SFX related to the skeleton enemies in the demo. Still working on recording sfx for interaction regarding the key, closer to the final product now but still isn't quite right. Began working on a number of combat oriented sfx for the playable character such as punching and kicking.
Thursday, March 5, 2020
Friday 28 - 7.5 hours
I helped set up the table and display. I talked to the surrounding tables and met some new people. I didn't get to go to any panels because I was running the table. I had to keep running back and forth from the water fountain to fill up our coffee maker. Everybody seemed to like the coffee. It was a good way to bring people over.
Saturday 29 - 6.5 hours
Same thing as friday except I tore down instead of set up.
Monday, March 2, 2020
Hours Worked: 9
Polished and finished working on a spawn sfx for wolves. Had a weekly dev meeting to discuss priority goals to complete before the demo is released in the summer. Began recording more layers for key interaction sfx that needs to be finished.
Wednesday, February 26, 2020
Monday, Feb 10 - 1.5 hours
I listened to a session of overdubs for the kid's program. One kid played bass parts on a keyboard and the other played guitar.
Friday, Feb 14 - 3 hours
I processed several chapters of Joe's audiobook (Focus on Your Light) and let him know about some chapters that still need editing.
Friday, Feb 21- 4 hours
Continued "mopping" (removing clicks/pops from) Joe's audiobook. Then, Joe and I did several errands including picking up coffee from St. Thomas Roasters, dropping things off at the post office, going to banks, and walking his Mother-In-Law's dog, Callie.
Monday, February 24, 2020
Saturday, February 22, 2020
Hours Worked: 12
Spent a large amount of time trying to work on a sfx for an enemy spawn. Recorded extra sfx for the in game key but are still unsure if we want to go ahead and use them. Did a test run of the game demo looking out for any possible bugs within it.
Monday, February 10, 2020
Listened to the last session of full band tracking for Immersive, the kids band program.
Friday, Feb 7 - 4 hours
Stood on guard with a broom while Joe used a dog to try to catch a squirrel. He caught it several days later. Made adjustments to the processing for Joe's audiobook. Cleaned up the first chapter, got rid of yucky mouth sounds. Processed the second chapter. Talked about my upcoming schedule.
Joe wants me to look into getting his tracks on to Spotify playlists. I'm not sure where to start, probably Google.
Hours Worked: 11 Hours
Talked about learning C# and C++ along with going over scripts of the languages in Unity. Polished our recordings for key and footstep SFX discussed some foley techniques to use for recording some more footstep sfx in the future. Worked on further troubleshooting with problematic sound clips that we recorded in the past and prepared those for implementation within the games engine.
Monday, February 3, 2020
Listened to another kid's band tracking generic songs (Smells Like Teen Spirit). Engineered once again by Jay Kirssin.
Friday, Jan 31 - 4.5 hours
Recorded both sides of a 45 (record) from a turntable into the interface with Joe T. Used Sound Forge 8 to clean and enhance sound. Used a bit of de-click and de-noise and beefed up the bottom end. I took notes on what edits were made and made sure (mostly) the same edits were made to the second side.
I cleaned up the entrance to the studio.
Discussed how we would edit Joe's audiobook and went through a chapter to see how much work I would have for each chapter.
Sunday, February 2, 2020
Planned ahead for upcoming audio work needed for the game. Went back and adjusted the processing and length on some previous ambient sfx we had recorded. Got started on recording some upcoming item and footstep sfx for future usage in the game.
Monday, January 27, 2020
Monday - 2.5 hours
Sat in the control room while a young band (10-12 year-olds) tracked generic rock tunes (Foo Fighters, Skillet). They have a program called Immerse (or Immersion, something like that) where they bring in a bunch of younger children and teach them how the studio works and go through the process of recording. I mostly just watched as Jay (the engineer) tried to remain calm and not lose the last of his patience. He uses an old Roland mixer with it's proprietary DAW.
Friday - 2.5 hours
Organized receipts and invoices into envelopes and a binder, respectively, by month. Took pictures of Jay's set up so it could be re-done after a Sunday session.
Sunday - 10 hours
Worked with Ryan Frantz, an LVC alum and fellow bass player. Tracked drums for a Christian rock song by Brett Trout. Watched Kevin (the drummer) and Ryan set up mics for drums and helped plug them in. We did one take to get levels, lay down scratch vocals and guitar, and then make any necessary adjustments. We ended up turning room mic down (to match the overheads) and pulled the main kick mic out about an inch (to get more low end and less clickiness). It only took one more take after that.
Then we tracked a marching snare style part, which probably took longer than the kit because it had to be precise.
Next, Kevin tracked drums over an older tune of Brett's that they had recorded at Progressive about a year ago. I went to pick up food for the homies at that time. When I got back they were finishing up.
We tore down the drum mics and got ready to track acoustic guitar. Ryan comped a guitar track and we called it a day. Wrapped some cables and vacuumed the studio.
Sunday, January 26, 2020
Had my my usual mentoring session with the audio developer and the weekly dev meeting to talk about the game. Cleaned up the audio section of the Trello board and was instructed on how to use it going forward. Worked on various ambient sfx for the game.
Monday, August 26, 2019
Total Hours: 12
Sunday, August 18, 2019
1:00 PM - 4:00 PM SHOW
running sound for Pump Boys and Dinettes
Thursday, August 15th
1:00 PM - 4:00 PM SHOW
running sound for Pump Boys and Dinettes
Sunday, August 18th
1:00 PM - 4:00 PM SHOW
running sound for Pump Boys and Dinettes
TOTAL: 9 hours
Saturday, August 17, 2019
Wednesday, August 14, 2019
Monday, August 12, 2019
Wednesday 8/7 9:00am-2:30pm 5.5hrs.
Pulled equipment for upcoming events, labeled gear, prepped cables for soldering.
Thursday 8/8 1:00pm-9:00pm 8hrs.
Loaded car for small gig, built truss entrance for Fortify Festival, ran FOH and monitors for Glasgow SCS.
Friday 8/9 9:00am-1:30pm 5.5hrs.
Load in and set up for both stages for Fortify Festival.
Saturday 8/10 8:30am-12:30am 16hrs.
Ran FOH and monitors for second stage at Fortify, tear down and load out.